TryoutSheet

Baseball tryout drills

By the TryoutSheet team · Updated

A good baseball tryout is a handful of stations, the same reps for every player, and one evaluator per station scoring on the same scale. Below are the drills most baseball tryouts use, how to set each one up, how many reps to give, what to watch for and what a 1, 3 and 5 look like.

Free baseball tryout evaluation form (same stations, one page per player) · Softball tryout drills

A two-hour tryout, station by station

The drills

Live or front-toss hitting

Setup: A cage or the field with a protected feeder. Front toss from behind an L-screen, or live pitching from a coach for older groups. One hitter in, two on deck.

Reps: 8–10 swings per player, after 2–3 to get loose.

Watch for:

Scoring: 1: rarely squares it up, loses balance. 3: regular solid contact at this level. 5: hard line drives to all fields, a repeatable swing.

Exit velocity off the tee

Setup: A tee in a cage with a radar gun or a hitting sensor behind the hitter, pointed along the ball’s path.

Reps: Three swings, record each, keep the best.

Watch for:

Scoring: Measured in mph. Record every rep and the best; TryoutSheet keeps the best and ranks the group.

Infield ground balls

Setup: Fungo from home to short and second (or third and first). Mix balls to the glove side, backhand side and slow rollers in. Throw to first.

Reps: 5–6 balls per player: 2 at them, 2 to each side, 1–2 in.

Watch for:

Scoring: 1: misses or bobbles most balls, throws off line. 3: fields routine balls cleanly with an accurate throw. 5: smooth on every ball, quick release, strong and accurate.

Outfield fly balls and throws

Setup: Fungo fly balls from home to center; add a ground ball to charge and a throw to a cut-off or a base.

Reps: 3 fly balls (in, back, to the side) and 2 ground balls with a throw.

Watch for:

Scoring: 1: misreads, drops or long routes. 3: catches routine balls, gets the ball back in. 5: great jumps and routes, carries the throw to the base.

Arm velocity

Setup: Position throws on a radar: infielders from short to first, outfielders from the outfield to a target. Warm up fully first.

Reps: Three throws, record each, keep the best.

Watch for:

Scoring: Measured in mph. Keep the best of three.

Pitching from the mound

Setup: Pitchers throw a bullpen with a catcher and a radar behind the plate. Note fastball velocity, then strikes out of 10 and how off-speed pitches look.

Reps: A warm-up, then 3 fastballs for velocity and 10 pitches for strikes. Follow your league’s pitch-count and rest rules.

Watch for:

Scoring: Velocity in mph (best of 3), strikes out of 10, and a 1–5 for mechanics.

Catcher pop time

Setup: Catcher in full gear behind the plate, a coach feeding pitches, a fielder covering second. Stopwatch from the pitch hitting the mitt to the throw reaching the fielder’s glove.

Reps: Three throws, keep the best. Add receiving and blocking balls in the dirt as a rated skill.

Watch for:

Scoring: Measured in seconds (lower is better). Receiving and blocking rated 1–5.

60-yard dash

Setup: A measured 60 yards on grass or turf, a start line and a finish line. Time by hand (start on first movement) or with a laser. Use the same timer for everyone.

Reps: Two runs after a proper warm-up, keep the best.

Watch for:

Scoring: Measured in seconds (lower is better). Keep the best of two.

Athleticism and coachability

Setup: Not a separate station: every evaluator notes it all day. A short agility drill (a pro-agility shuttle or a cone weave) at the end helps.

Reps: Observed across the session.

Watch for:

Scoring: 1: struggles with movement, doesn’t adjust. 3: solid athlete for the group. 5: moves very well and adjusts right away.

Running it fairly

Try it on your next tryout

TryoutSheet has these baseball stations preset. Evaluators score on their phones, film reps, and it ranks the group with your weights. Free for one tryout of 25 players.

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Questions

How long should a baseball tryout be?

Two hours covers warm-up, a sprint, four or five rotating stations and bullpens for 20–40 players. With more players, add stations or a second session rather than more time per player.

How many evaluators do I need?

One per station, plus a second at hitting and pitching if you can. Three to six people for a typical tryout.

How do I score the drills?

Rate skills 1–5 against the group and record measured stations (velocity, times) as numbers, best rep kept. Our free tryout evaluation form has every station on one page per player; TryoutSheet does the same on a phone and adds it up with your weights.

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